using UnityEngine;
using System.Collections;

public static class AnimationConstants 
{
    /* PLAYER */
    public const string PLAYER_SPAWN = "spawn";
    public const string PLAYER_IDLE = "idle";
    public const string PLAYER_IDLE2 = "idle2"; 
    public const string PLAYER_JUMP = "jump";
    public const string PLAYER_JUMP_LOOP = "jumpLoop";
    public const string PLAYER_ROLL = "roll";
    public const string PLAYER_ROLL_START = "rollStart";
    public const string PLAYER_ROLL_END = "rollEnd";
    public const string PLAYER_ROLL_COMPLETE = "rollComplete";
    public const string PLAYER_ACTIVATE = "activate";
    public const string PLAYER_DEATH = "death";

    #region Doors

    public const string DOOR_OPEN = "open";
    public const string DOOR_CLOSE = "close";

    #endregion
}
